A friend in the industry was watching the K-line performance and asked me, "Isn't this just a storage tool? Why is it rising like this?" I smiled and said, "Bro, if you still think of it as a cloud drive, you're really out of touch. Its essence isn't selling hard drive space; it's issuing 'insurance certificates' for data."



Just thinking about it is ironic. Those high-priced NFTs claiming permanent ownership, but the metadata is stored on a big company's cloud server. If their system crashes, your 'digital artwork' goes from existing to non-existent. The legendary gear you upgraded for hundreds of hours in a game, linked to a centralized server—when the game company shuts down, your investment becomes just a thing of the past. No matter how you look at it, it doesn't resemble the free world Web3 is supposed to depict.

What is Walrus doing? It aims to break this situation.

Its approach is quite radical: it slices your data—whether it's machine learning models or game assets—into fragments, encrypts them, shuffles the order, and disperses them across thousands of independent nodes worldwide. There’s no central 'master switch'; shutting it down would require attacking thousands of machines spread across the globe simultaneously. In this way, your data in the digital world becomes a true 'immortal entity.'

But the most brutal part isn't even this security mechanism.

The harshest part is the cost. Traditional cloud storage for 1TB might make your wallet cry monthly, but Walrus could cost just the price of a cup of milk tea. This isn't just about saving money—it's providing you with a galaxy-level data protection system at the lowest possible cost. For small development teams, independent AI projects, and creative workers, this undoubtedly opens a new door.

Imagine: a two or three-person AI startup no longer has to haggle over monthly bills with big corporations; independent game developers can truly return game assets to players; content creators, once their work is on-chain, will permanently hold it in their own hands. This is not just a technological upgrade but a redefinition of production relations.

Of course, decentralized storage also faces its own challenges—data redundancy, access speed, stability of node incentives, etc. But compared to the 'landlord' and 'tenant' lifelong relationship of centralized solutions, these issues become secondary. Because the core problem has already been solved: your stuff truly belongs to you.
WAL2,15%
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ContractTearjerkervip
· 19h ago
Really? NFT metadata worth thousands of yuan is still lying on AWS Cloud storage, to put it simply, is just big companies exploiting the system. The Walrus approach is indeed brilliant. The moment a game shuts down, how many people's accounts become worthless... Web3 should be handled this way. Wait, can the costs really be that low? I find it hard to believe. This is true permanent ownership, otherwise it's just self-deception.
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ProofOfNothingvip
· 19h ago
This guy finally got to the point, but I still don't really believe that Walrus can be that cheap. It all depends on how it performs in practice.
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WhaleWatchervip
· 19h ago
Can you buy galaxy-level protection with just bubble tea money? Honestly, I can't quite understand this logic. I really had a heart attack when the game company shut down, losing skins worth thousands of yuan. Finally, someone dares to criticize the NFT hype; I've been tired of it for a long time. Fragmentation and decentralization sound like a way to extend the life of small teams. But if the node incentives can truly be stabilized, that would be impressive; otherwise, it’s another story. This is what Web3 should be doing, not just cutting leeks and showing off wealth.
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RiddleMastervip
· 19h ago
Sounds good, but the NFT approach has long been exposed. Are we still promoting permanent ownership? --- Really, centralized cloud storage is indeed a pitfall, but can Walrus truly be implemented? Let’s wait and see. --- The price of milk tea? I feel like it’s just another marketing story... --- Decentralized storage sounds great, but the access speed needs to be carefully tested, or else user experience will be directly compromised. --- Small teams are indeed being squeezed by big companies. If this can be improved, it’s still meaningful. --- The core logic is fine, but I’m worried that the node incentive mechanism might again lead to running away or laziness. --- Data immortality? The premise is that the nodes are truly reliable, or else it’ll be another big drama. --- This distributed solution sounds like a genuine attempt to solve the problem, but can the costs really be that low? I remain skeptical. --- Returning game assets to players is a pretty radical idea, but will game companies cooperate? --- Redundancy, speed, incentives... a bunch of pitfalls. First, get these sorted out before bragging.
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