【Block Rhythm】Capybobo, this Web3 trendy toy project, has made another big move. On January 16th, their second-generation VWA game will be officially launched.
Want to enter this ecosystem? PYBOBO tokens are your only pass. Consuming tokens to catch “trendy toy babies” is the core gameplay of this game. After catching them, deep nurturing and computing power mining become the real activity centers.
Interestingly, the game uses a WHS weighted algorithm. The higher your trendy toy baby’s level, the exponential growth of computing power. What does this mean? Early players and those who spend time on deep nurturing can significantly increase their share from the mining pool. This design clearly encourages long-term participation.
Most importantly, transparency. All PYBOBO consumption and mining output within the game are recorded on-chain in real-time through VWA technology. Every asset change is verifiable and tamper-proof. This verification mechanism makes the operation of the entire trendy toy economy more credible.
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MoonRocketman
· 01-11 03:36
The idea of exponential growth sounds appealing, but the key is to accurately calculate the fuel costs for the launch window. How long can early players sustain the premium?
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blocksnark
· 01-11 02:34
It's that same story of "early entry for huge profits" again, heard it so many times, huh.
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Lonely_Validator
· 01-10 12:54
It's the same old mining and cultivation gameplay, just with a different skin called the second generation. The exponential growth sounds great, early players really made a fortune, but what about later entrants?
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LeekCutter
· 01-10 12:52
It's the same old trick where early players make money and later players get burned. Exponential growth sounds great, but in reality, it's just the Matthew effect. I'll just watch for now.
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MetaMasked
· 01-10 12:50
Another setting of "early players making a fortune"… I'm tired of the exponential growth approach, but the transparency on the chain is still somewhat interesting.
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FlashLoanPrince
· 01-10 12:50
Another new game to harvest the little guys. Can early players really make money? I think 80% are just the ones holding the bag.
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0xSherlock
· 01-10 12:28
They're at it again, trying to harvest the little guys. I'm too familiar with this trick.
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SchrodingersFOMO
· 01-10 12:28
It's the same pattern of cultivation + mining. Those who entered early always eat the meat, while later ones just get the broth. I'm very familiar with this logic.
PYBOBO Second Generation Game Coming Soon: Token Consumption and Mining Mode Revealed
【Block Rhythm】Capybobo, this Web3 trendy toy project, has made another big move. On January 16th, their second-generation VWA game will be officially launched.
Want to enter this ecosystem? PYBOBO tokens are your only pass. Consuming tokens to catch “trendy toy babies” is the core gameplay of this game. After catching them, deep nurturing and computing power mining become the real activity centers.
Interestingly, the game uses a WHS weighted algorithm. The higher your trendy toy baby’s level, the exponential growth of computing power. What does this mean? Early players and those who spend time on deep nurturing can significantly increase their share from the mining pool. This design clearly encourages long-term participation.
Most importantly, transparency. All PYBOBO consumption and mining output within the game are recorded on-chain in real-time through VWA technology. Every asset change is verifiable and tamper-proof. This verification mechanism makes the operation of the entire trendy toy economy more credible.