I really have mixed feelings about that economic model in blockchain games: at first, daily output feels like opening the floodgates, watching the pool get lively, but once inflation kicks in, everyone's shared goal becomes "sell what was produced today quickly." To put it plainly, if you don't sell, you're just a cushion for others to exit. The higher the output = the greater the selling pressure, and if demand doesn't keep up, it can only rely on more newcomers to absorb it. When that can't keep up, people start blaming the project team for "producing more again."
Recently, new L1/L2 incenti
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